Creative Spotlight Introduction

Part of the coherence mission is breaking the monotony of multiplayer game designs. We want to help developers find new concepts outside the AAA comfort zone and inspire them to try something truly new and unique.

We kicked off the Creative Spotlight with a series of development blog posts. With time, we are going to be featuring an expanding number of developers working with our platform.

Dec 6, 2022 | creative spotlight

coherence Hosts First Game Jam for Indie Devs

Two days to set up a new multiplayer game from scratch?!!

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Aug 24, 2022 | creative spotlight, news

Game Jams - Walking a Week in the Shoes of our Customers

Get the insider view on company-wide game jams as a method for improving our product.

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Jun 1, 2020 | creative spotlight

MatterFormer #2

Outside of working on the visual aspects of the game, I've also been iterating on the basic elements of the ga...

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May 15, 2020 | creative spotlight

MatterFormer #1

MatterFormer is a multiplayer platformer (potentially for lots of people to play simultaneously) where players...

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Apr 30, 2020 | creative spotlight

Fronterra Devlog #9

Characters, both in terms of visuals as well as gameplay behaviours. Our ambition for characters within Fronte...

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Apr 22, 2020 | creative spotlight

Fronterra Devlog #8

Procedural generation of modular structures within the game world. Focus on creating a simple kit for dungeon ...

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Apr 15, 2020 | creative spotlight

Fronterra Devlog #7

Focus on a single biome called Acid Stacks, an archipelago-like region of tall islands and columns being swift...

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Apr 3, 2020 | creative spotlight

Fronterra Devlog #6

Developing general look and feel which hopefully would help it to stand out from Minecraft and other such game...

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Mar 27, 2020 | creative spotlight

Fronterra Devlog #5

First implementation of recipes, crafting and item storage. Currently this is limited to a single recipe made ...

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Mar 20, 2020 | creative spotlight

Fronterra Devlog #4

Using the base enemy from last week as a template for creating a 'brute' enemy variant. It has similar behavio...

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Mar 13, 2020 | creative spotlight

Fronterra Devlog #3

The idea with the base enemy is to create a default actor that can be extended with extra behaviours/abilities...

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Mar 6, 2020 | creative spotlight

Fronterra Devlog #2

Working on a building kit that players can use to quickly and efficiently create structures within the game. W...

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Feb 28, 2020 | creative spotlight

Introducing Fronterra

In a fantasy realm full of epic quests and myriad dangers the TRUE heroes are the couriers and store keepers w...

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Feb 24, 2020 | creative spotlight

The Flock DevLog #8

Creating a small diorama to serve as a goal for the project's visuals. Having gone back and forth between mock...

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Jan 31, 2020 | creative spotlight

The Flock DevLog #7

Cleaning up the model's topology, reworking the hands' so that Mixamo could skin them properly, updating the c...

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Jan 24, 2020 | creative spotlight

The Flock DevLog #6

Diving deeper into Navigation and Animation Controller in Unity, to get better acquainted with how it all fits...

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Jan 16, 2020 | creative spotlight

The Flock DevLog #5

Prototyping a new enemy type that will hide within the environment and try to steal your animals away from you...

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Jan 9, 2020 | creative spotlight

The Flock DevLog #4

Custom skeleton/bind pose for the flock animal model. The plan is to be able to re-use pre-existing animations...

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Dec 19, 2019 | creative spotlight

The Flock DevLog #3

Previously, the herd animals were just randomly wandering, but we wanted to add an actual path that they would...

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Dec 11, 2019 | creative spotlight

The Flock DevLog #2

Expanding the behaviour states of the flock animals in order to open up gameplay possibilities. The first addi...

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Dec 3, 2019 | creative spotlight

The Flock DevLog #1

Rough prototype of the main gameplay mechanics. Still very rough at this point, but I think it's still interesting

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Nov 3, 2019 | creative spotlight

Introducing the Flock

I am super excited to be working with coherence to explore game concepts that focus on multiplayer gameplay

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