Curious about how coherence came to be, and what we want to bring to the table in the games industry? Want to know how high we set the bar for ourselves? All the answers are here!
The idea of coherence sprung up from conversations that our founder and CEO Dino Patti was having with other veteran developers at game industry events. When talking about the huge positive impact that game engines like Unity have had on developers Dino, David Helgason (the co-founder of Unity), and a few others came to discuss what the next big hurdle to address could be for game development. The conversation always circled back to the one very hard thing left for indies and small devs - multiplayer games.
After having been in the front row of game development for a while, the founders had developed an in-depth understanding about the technical difficulties and limitations that were part and parcel of multiplayer game development. They also recognized the trend that was setting in - players were more and more shifting from single-player experiences to games offering online social interactions. At that time, it looked to be beyond the abilities of many game developers. But…
We at coherence want to be the answer to that question. We want to democratize multiplayer game development and put the possibility of creating seamless connected experiences into the hands of an exponentially higher number of creative developers than is possible today. We want to give them the tools to change the way people connect and interact, and help build the future of online social interactions.
To make this a reality, our team of experienced game developers is working hard to provide the best Unity plugin and platform for multiplayer. We won’t stop at that though - future plans already include support for additional engines like Unreal and Godot.