A network engine, SDK and platform that lets you make and run scalable multiplayer games in minutes.

A full-featured toolbox for multiplayer networking that gives you everything you need to develop, test and run your game. Build virtual worlds, room-based games or a combination of both – automatically scalable in the cloud and on bare metal.

Get early access to coherence

coherence is currently invite-only. Please enter your email below to be added to our list. We will contact you regarding access to our documentation, developer portal and Unity SDK.

About the Engine

Learn more about coherence and how you can use it to build anything from small games to large cloud-based MMOs.

Creative Spotlight

Check out inspiring multiplayer concepts, games and experiments from our team, partners and community!

Developer Portal

Visit our developer portal for documentation, tutorials, forums and other community.

Multiplayer made easy

It takes just a few moments to configure a scene and game objects so they can see each other over the network.

Using the free cloud hosting option, you can then deploy your project online directly from within the Unity editor, and even share your WebGL build hosted at coherence.

Learn more

Latest News

Jun 15, 2022 | culture

Forming a Company Remotely, Amidst a Global Pandemic

Our COO Senta Jakobsen walks us through creating the right workplace culture at coherence, a fully remote company.

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May 6, 2022 | news

Meet us at Nordic Game Spring in Malmö

We will be at the between 17-20 May sharing coherence with the game development community.

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Apr 20, 2022 | news

Get early access to the coherence Unity SDK

We are now ready to share a preview of our Unity SDK with a wider audience. Contact us to receive your unlock code.

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Nov 7, 2021 | developer interviews

Our Team - Erik Svedäng

The creator of Else Heart.Break() speaks to us about why he joined coherence.

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Nov 7, 2021 | developer interviews

Our Team - Erik Svedäng

The creator of Else Heart.Break() speaks to us about why he joined coherence.

Read more...

Jun 1, 2020 | creative spotlight

MatterFormer #2

Outside of working on the visual aspects of the game, I've also been iterating on the basic elements of the ga...

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