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Lightning-fast, flexible, and easy to integrate networking solution for next-gen multiplayer development.
Mix and match modes in a single project.
Worlds are always-on servers with optional persistence, rooms are sessions with optional metadata and player numbers.
Learn more about Rooms and Worlds
Any node can have state input authority.
Quickly transfer authority over state or input of any entity between different clients and/or dedicated simulators.
Learn more about Authority
Share your build on a personal URL.
Build and upload your build (Windows, Mac, Linux or WebGL) directly from Unity into the coherence Cloud. Learn more.
Learn more about Hosting