coherence Cloud

The coherence Cloud is the backbone for games as a service & the easiest way to speed up development! We host and manage your online game for you. You only pay what you need and use!

features

Cloud Services

The coherence Cloud is a comprehensive easy-to-manage platform for hosting and scaling the backend for your multiplayer game. Our cloud platform can scale your project from its early development to millions of players and saves time and resources you can dedicate to creating your game instead of operating it.

coherence Cloud includes:
  • Hosted & Managed Replication Server
  • Support for short sessions & persistent worlds
  • Game Servers & Cloud Database
  • Lobbies and matchmaking
  • Player accounts and authentication
  • Real-time monitoring and server scaling

What does it cost?

Our flexible pricing scales with your usage. The more credits you use, the better the rate.

First 100,000 Credits$1.60 per 1,000 credits
Next 400,000 Credits$1.30 per 1,000 credits
Over 500,000 Credits$0.99 per 1,000 credits
Note: Prices exclude applicable sales taxes such as VAT or GST

What Are Credits?

coherence Cloud pricing is designed to be accessible for all developers, ranging from indie developers to AAA game studios. Our platform helps you utilize compute resources efficiently in order to minimize wasteful spend. We use our own in-house virtual credit system to keep track of costs. Use the table below to understand exactly what different cloud services cost:

ResourceCost
CCU Hour1 credit / CCU Hour
Small Simulator20 credits / Server Hour
Medium Simulator40 credits / Server Hour
Large Simulator80 credits / Server Hour
X-Large Simulator160 credits / Server Hour
Bandwidth200 credits / 1GB
KV Database5 credits / 100MB / Hour
Storage0.07 credits per GB / Hour

Example Cost Calculations

Calculating costs can be tricky since each game is unique. Here are a few estimates based on familiar game types to help you assess your own project.

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Co-op Action Game

A cooperative action game with 20,000 MAU.

coherence cost factors:


Max Players: 4 per match

Session Length: 30 minutes

Bandwidth consumption: 15mb per match

Cost estimate:


Credit usage: 74,000 / month

$118.40 / month

Learn More
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First Person Shooter

A competitive, team based FPS with 50,000 MAU.

coherence cost factors:


Max Players: 10 per match

Session Length: 2 minutes

Bandwidth consumption: 14mb per match

Cost estimate:


Credit usage: 85,000 / month

Cost: $136 / month

Learn More
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Battle Royale Game

A fast paced, competitive FPS with 400,000 MAU.

coherence cost factors:


Max Players: 50 per match

Session Length: 15 minutes

Bandwidth consumption: 30mb per match

Cost estimate:


Credit usage: 610,000 / month

$701.50 / month

Learn More

Get Started

You want to start using the coherence Cloud? Here is how to get started:

Start using coherence

Sign up for an account to access our dashboard and link your projects.

Review Documentation

Familiarize yourself with coherence architecture, particularly the differences between rooms and worlds modes, and how clients connect to the Replication Server.