coherence Cloud
The coherence Cloud is the backbone for games as a service & the easiest way to speed up development! We host and manage your online game for you. You only pay what you need and use!

Cloud Services
The coherence Cloud is a comprehensive easy-to-manage platform for hosting and scaling the backend for your multiplayer game. Our cloud platform can scale your project from its early development to millions of players and saves time and resources you can dedicate to creating your game instead of operating it.
- →Hosted & Managed Replication Server
- →Support for short sessions & persistent worlds
- →Game Servers & Cloud Database
- →Lobbies and matchmaking
- →Player accounts and authentication
- →Real-time monitoring and server scaling
What does it cost?
Our flexible pricing scales with your usage. The more credits you use, the better the rate.
What Are Credits?
coherence Cloud pricing is designed to be accessible for all developers, ranging from indie developers to AAA game studios. Our platform helps you utilize compute resources efficiently in order to minimize wasteful spend. We use our own in-house virtual credit system to keep track of costs. Use the table below to understand exactly what different cloud services cost:
| Resource | Cost |
|---|---|
| CCU Hour | 1 credit / CCU Hour |
| Small Simulator | 20 credits / Server Hour |
| Medium Simulator | 40 credits / Server Hour |
| Large Simulator | 80 credits / Server Hour |
| X-Large Simulator | 160 credits / Server Hour |
| Bandwidth | 200 credits / 1GB |
| KV Database | 5 credits / 100MB / Hour |
| Storage | 0.07 credits per GB / Hour |
Example Cost Calculations
Calculating costs can be tricky since each game is unique. Here are a few estimates based on familiar game types to help you assess your own project.

Co-op Action Game
A cooperative action game with 20,000 MAU.
coherence cost factors:
Max Players: 4 per match
Session Length: 30 minutes
Bandwidth consumption: 15mb per match
Cost estimate:
Credit usage: 74,000 / month
$118.40 / month

First Person Shooter
A competitive, team based FPS with 50,000 MAU.
coherence cost factors:
Max Players: 10 per match
Session Length: 2 minutes
Bandwidth consumption: 14mb per match
Cost estimate:
Credit usage: 85,000 / month
Cost: $136 / month

Battle Royale Game
A fast paced, competitive FPS with 400,000 MAU.
coherence cost factors:
Max Players: 50 per match
Session Length: 15 minutes
Bandwidth consumption: 30mb per match
Cost estimate:
Credit usage: 610,000 / month
$701.50 / month
Get Started
You want to start using the coherence Cloud? Here is how to get started:
Review Documentation
Familiarize yourself with coherence architecture, particularly the differences between rooms and worlds modes, and how clients connect to the Replication Server.