Enable peer-to-peer multiplayer in your coherence-enabled game by hosting the Replication Server directly on player devices. Connect via third-party relays like Steam Networking, Epic Online Services, and Azure PlayFab.

Client Hosting allows game clients to connect to a single host client via third-party relay services instead of coherence Cloud. The host client runs an instance of the Replication Server on their device, eliminating the need for dedicated server infrastructure.
While game clients normally connect through coherence Cloud services, Client Hosting provides an alternative approach where the Replication Server runs directly on a player's machine. Third-party relays are essential for game clients to discover each other and maintain stable connections.
Supported Relay Services:
Discover the key benefits of implementing Client Hosting in your game
Server costs are paid by networking service providers like Valve (Steam) or console manufacturers. Running multiplayer is effectively free for developers, eliminating ongoing infrastructure expenses.
Players can continue playing over the Internet even if your company or coherence goes out of business. Your game's multiplayer functionality remains accessible indefinitely.
Seamless integration with major gaming platforms and their existing networking infrastructure, leveraging battle-tested relay services from industry leaders. Client Hosting is also available on consoles, enabling peer-to-peer multiplayer across all major gaming platforms.
All available relay services are mature, battle-tested solutions proven to scale reliably to hundreds of thousands of concurrent players.
Using coherence client-hosting comes with zero upfront or operational costs. Only after your game is released, we charge a revenue based license fee.
3%
of reported quarterly gross revenue
You only pay when your game generates revenue. If your game earns less than $15,000 in a given quarter, you won’t receive an invoice from us. We participate in your success while ensuring we’re not charging you during periods when your game isn’t generating meaningful income.
Follow our step-by-step guide to implement Client Hosting in your coherence-enabled game.
Check out our Steam Networking integration sample on GitHub to see a working example.